The evil witch is back and causing trouble in this exciting Time Management game! The Prince has been turned into a goldfish by the evil witch and the Princess has to save her beloved husband. Enlist help from the magical dragons to break the spell on the Prince. Breed dragons, hire a variety of magical creatures and learn how to cast dragon spells in Dragon Keeper 2!
I wish the sequel could have improved upon a few things from the original, though. I still would like to see many dragon breeds crammed in your cave, as opposed to the usual three. It also would be cool to play more than one cave at once, giving the player more opportunity to think holistically and problem solve. Juggling several caves and bouncing between them would feel even crazier and more manic, in a good way.
Dragon Keeper is a game that tells the tale of a handsome prince who needs to rescue a fair maiden who has been transformed into stone by an evil witch. Yes, we've seen that story many, many times before, but this time around the stale old tale has been transformed by Running Pillow into an amusing and fun little time management diversion in which you need to raise baby dragons to help win back the princess and the kingdom.
You begin, as these stories are wont to do, with the tale of the prince heading for the castle and his marriage with the lovely princess. Of course, an evil witch intercepts him along the way and warns him, "hey, buddy, don't do it, she's cursed!" And, of course, our hero ignores this advice and beats feet for the castle post-haste, only to have his special day interrupted by said witch and a bunch of curses which result in a stone princess, a sealed and enchanted castle, and our hero banished to the lands where dragons roam. Not to fear, though, for the dragons are a crafty bunch and know an opportunity to score some free babysitting when they see it. Mama dragon will happily supply said prince with the tools he needs to storm the castle, defeat the witch, and rescue the princess and in turn our hero will raise several generations of dragons (along with trolls, gremlins, and cave imps) to produce the gems the dragons crave to make some pretty lovely trinkets.
Mama Dragon will walk you through the process in a very handy tutorial, but it's pretty simple indeed. You begin with an egg which you must help hatch into a lovely little baby dragon. Once the little guy is up and running you must feed him and protect him from a variety of adventuring types (knights, wizards, thieves, etc.) who want to kill him or steal the gems he produces, or both. All action is accomplished by simple mouse clicking from feeding the babies to fighting the "bad" guys to picking up the little fellow's waste product (i.e. gems of various colors and shapes). Yes, Dragon Keeper is a game whereby you feed baby dragons and they excrete out gems for you to collect. Even more hilarious is fighting the "bad" guys, as each hit from your sword divests them of pieces of their clothing and weapons until they flee wearing only their undergarments, leaving everything else behind for you to collect for extra money.
The action plays out in a similar way to the Farm Frenzy series of time management games with some differences. Dragon Keeper is not as...well, frenzied as Farm Frenzy, as actions like manufacturing jewels from your precious stones is done at night while all the little critters in your cave are sleeping (or hilariously sleepwalking). Each island you visit has a certain number of goals you must meet to get pieces of various magical weapons, and days run on an amusing little clock that starts at dawn and ends at midnight. Within the rather short day you must care for your dragons (and other helpful creatures), feed them, protect them, and collect every gem your chest can hold. At night you can forge those gems into various pieces of jewelry which you then sell for money to buy more (and different) types of dragons, other cave dwelling creatures who will help clean up the place, defend the babies, pick up gems, or feed everyone with one click. Each time you meet mama dragon's goals she will either give you a piece of a magical artifact (to be used in battle later against the evil witch) or unlock new types of dragons, creatures, or other useful items. If you succeed in the end you show that you have the right stuff to be both a dragon daddy and a brave rescuing prince.
Analysis: It's nice to see such a clichéd fairy tale being turned into a cute and fun little time management game like Dragon Keeper. The animations are hilarious, especially when the baby dragons first come out of the shell (wandering around with either little baby caps or pieces of the shell still stuck to them). The action can become fast and frantic, but not so much that this game is out of reach of the young or old, making Dragon Keeper literally fun for the whole family.
You need to buy an imp (under the creatures menu) to clear space in the cave. You start with space for only 5 creatures, only the imp can clear space for more. If you have 5 dragons, sell one and buy an imp. Once you have an imp remember to click on stuff in the cave for the imp to clear. It's better to clear plants first (they go the quickest), then wood, then rocks.
Smash skeletons, defeat dragons, and battle giant golems in Tiny Tina's Assault on Dragon Keep: A Wonderlands One-Shot Adventure. Experience the acclaimed 2013 quest that started it all in this standalone campaign jam-packed with fantasy, fun, and mountains of magical loot!
Dragon Keeper - The Dungeon, is a cleaver little board game by Ilopeli on Kickstarter. In this game, players side with the Dragon trying to protect his treasure as they explore the depths of the dragon's dungeon. This is a game for 2-4 players and is based on a beautifully strategic and simple mechanic. It plays out in roughly 20 minutes and has one of the most creative boards I've ever seen.
Each turn players will perform 2 actions in the directions marked on the board- they'll collect one room in their row for themselves, and then give the player to the right a room from the row going the opposite direction. The dragon moves onto each vacant room as tiles are collected, limiting the moves the adventurers can make.
Meepo first rose to prominence during the occupation of the Sunless Citadel by his kobold clan, under the leadership of the kobold sorceress Yusdrayl. Despite his low status among his clan, Meepo was assigned the prestigious role of Keeper of Dragons, a thankless and dangerous job which largely involved cleaning up dragon wyrmling droppings.
Meepo's sole charge was a tiny white dragon wyrmling named Calcryx, which the tribe hatched from a stolen egg. Calcryx was vicious and difficult to handle, and might readily kill a careless kobold. Yusdrayl intentionally appointed the weakling Meepo to tend to the dragon for this reason.
Returning to his home world as mysteriously as he left it, Meepo used his acquired skills and newfound bravery to establish himself as a mercenary warband leader. He was highly successful and acquired a suit of armour made from the hide of a slain white dragon, wearing it proudly in honour of his former comrade Calcryx.
Evoking the spirit of his late dragon pet Calcryx, Meepo's draconic sorcery manifested a gradual transformation into a dragonlike creature, turning his scales white and granting the ability to breathe cold. Combined with his ability to use sorcery in lycanthropic form, Meepo is a unique and terrifying creature when he chooses to assume this bestial shape.
He appeared in the War of the Dragon Queen miniatures series as #06: Meepo Dragonlord. According to his stat card, Meepo has practiced his skills as a warrior, and paid tribute to his fallen pet by wearing white dragon full plate.
Meepo made another apppearance in a Wizards of the Coast D&D web article titled D&D Fight Club: Meepo the Kobold Dragon-Keeper. This describes the canonical ending to The Sunless Citadel and Meepo's eventual growth into a half white-dragon werefleshraker kobold sorcerer.
Mercor is a large golden dragon drake from Maulkin's Tangle whose wings bear false eye marks. It is heavily suggested that he formed from the serpent Maulkin, and retains the greatest number of ancestral memories. His mental strength appears to be superior to the other dragons of the same tangle, he is able to sense the intentions and thoughts of both dragons and humans from greater distances than the others.
The dragons have lived for four years in squalid condition in Cassarick. They were constantly in a muddy, dirty riverbank and fed substandard, even rotting food, from the humans tasked with feeding them. The dragons, however, remember up river there was the ancient Elderling city of Kelsingra that was built specifically for the needs of dragons. Mercor comes up with a scheme to speak of Kelsingra as a city of riches within the human's hearing, and manipulate them into assigning them hunters and keepers that would accompany them to find Kelsingra.
His keeper was the small but strong-hearted Sylve, to whom he bonded strongly. As in his previous serpent life as Maulkin, he naturally fell into the position of leader among the dragons as they started their journey up the Rain Wild River in search of Kelsingra.
Mercor continues his role of leader and often mediates disputes between the dragons, or helps communicate their will to the humans. In particular, he curbs Sintara's selfishness when it threatens to cause unrest, and rebukes her into taking better care of her keeper, Thymara. When Relpda suddenly proclaims she is turning her keeper into an Elderling, Mercor is concerned at first, as shaping an Eldering is risky to both dragon and human alike, and she seemed to be one of the less intelligent of their group. However, recognizing the inevitable, and the usefulness of extending the lives and abilities of their keepers, Mercor also gives Sylve the choice to become an Elderling as well, which she accepted. 2b1af7f3a8