Blizzard's method of speccing the character of Diablo 4 is a blend of the strategy of the studio for D2R Items. As executive producer and director of the Diablo franchise Rod Fergusson put it, "Diablo 2 seemed like you were locked into the game; you could respec once per difficulty. In D3, you kind of changed your character like you were changing your clothes. Everything was gear-based as opposed to skill-based."Fergusson added, "I think the fact that we have skills on the equipment [in Diablo 4] is really nice for experimentation -- as a sorceress I [might] get Blizzard [on a pair of boots] three levels before I should and I can try Blizzard to see if I actually want it."
Director of the game Joe Shely told Polygon in a roundtable interview during a roundtable discussion that "having your character appear to be an assortment of choices you made leads to really interesting decisions, at least interesting opportunities."Shely said that the Diablo team is aware that players, especially in the beginning, don't be able to fully comprehend the various classes' skills. It is expected that players want to explore.
"When you consider our respec systems" Shely said, "which apply to both the skills tree as well as Paragon for higher levels which is our endgame growth system. "We've tried to approach the system in a manner that has the sense that the choice you make is important and that your character is different from everyone other character, however there is plenty of choice to try things out.
"You've been given the option to redefine points by points. Simply click to cancel a point, and spend it on something else However, as you progress deeper into levels, the cost increases to make choices Buy D2R items PC a bit more considered. Of course, you can also change the whole tree at once if you want to rebuild from the starting point."